![]() ![]() ![]() Just as we tend to remove Eldrazi Mimic against decks with Lightning Bolt or Liliana, the Last Hope, the creature comes out here because of Plague Engineer. Dismember and a 3-power creature will do it, though. Hogaak's primary threat is the 8/8, which is a pain for us to remove. He only really resolves in games with Chalice. This game is fast enough that Karn doesn't offer much utility. Darkblast is less common, but indeed devastating versus the two-drop. ![]() Still, we have some to work with Chalice of the Void on 1 is a major headache for Hogaak, which is full of one-drop enablers, and Dismember can remove a crucial Zombie or blocker. Best of all is Thought-Knot Seer, which foils enemy plans if deployed early enough and also turns sideways.Įldrazi Mimic is at its best here, outputting massive pressure and making enemy removal unwieldy- Lightning Axe and Assassin's Trophy might be great at removing Thought-Knot seer, but sometimes Mimic is the real threat, and neither spell lines up great against the 2/1. Game 1 sees us lean more heavily on fast starts, as much of our disruption is in the sideboard. That's where our fast starts and disruption shine. But it's lost major points in consistency. Hogaak is still explosive and resilient, if a little less than before. ![]()
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